
"Only".įirst Order TIE Pilot's triple attack bug is actually definitely finally fixed as part of the reworks. The "once per enemy" thing on First Order TIE Pilot's Keen Eye means that you can't gain Advantage from a single enemy falling below 50%, healing above 50%, and falling below it again in general, this means that in PvP and Galactic War, Keen Eye will "only" grant Advantage 5 times per battle. This was a quality-of-life improvement to compensate for the fact that you don't get to decide who gets called for an Assist, which could cause you to expend Advantage undesirably, and that felt weird for the First Order leader.

The only exceptions to 'next-attack-only' are Assists granted by Phasma's Fire at Will, which will refresh the Assisting ally's Advantage if they had it as soon as they finish the attack. This is why Advantage still specifies a duration-conceivably, if you stun-locked somebody long enough, Advantage would expire.īy the same token, Advantage will still be consumed if the target Evaded your attack-it only 'cares' whether you did a damaging attack, not whether that attack succeeded. It also won't be consumed if you're Stunned and lose your turn. Star Wars notched a 20-point victory over Doctor Who, but that paled in comparison to the old-fashion stomping that Lord of the Rings gave Harry Potter in a 74-26 rout. This means if you, say, use a healing/buffing ability that doesn't deal damage, it won't consume Advantage. Dooku's Hindering Press)Īdvantage is applied to the next damaging attack only. The Victory I-class Star Destroyer, also known as the Victory I-class Destroyer and Victoria I-class Star Destroyer, was a warship designed for planetary defense, planetary assault, ground troop support, and ship-to-ship combat. Rey's Flurry of Blows, Magmatrooper's Line of Fire) to crit each hit.Īdvantage will not help extra attacks, as they are, well, separate attacks. You can see this firsthand in several of the First Order character ability reworks, as they can now trigger many of their effects on a regular crit, independent of Advantage.Īdvantage will cause AoE attacks to automatically crit every target hit.Īdvantage will cause multi-hit moves (e.g. The new Advantage was decided on because it had a big upside-while it's now harder to stack with other damage increases, it can act as an enabler for lots of on-crit mechanics. Some quick notes on the new Advantage and associated reworks:Īdvantage was indeed changed partially because it was just overwhelmingly effective once defense was a big factor in survivability-it felt silly putting all this effort into re-tuning the game to be less explosive if a high-burst character with old Advantage could crit and still 80~100% kill someone in one shot.
